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Porting QTValuePak - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Porting QTValuePak (/thread-7729.html) |
Porting QTValuePak - Josh - May 31, 2002 05:59 AM I am almost done porting the QTValuePak but when I come to the OpenGLImage.c and I try to run my ported version it says: Error : undefined identifier 'QTNewGWorldFromPtr' LoadGLTexture.c line 21 0, buffer, 4 * natbounds.right); Error : undefined identifier 'GL_BGRA_EXT' LoadGLTexture.c line 33 GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, Anyone know what header/library I am missing? Porting QTValuePak - OneSadCookie - May 31, 2002 04:21 PM Is this a back-port to Classic or 'across the ditch' to Windows? For QTNewGWorldFromPtr, you need to include <ImageCompression.h>; for GL_BGRA_EXT you need to include <GL/glext.h> HTH... Porting QTValuePak - Josh - May 31, 2002 06:01 PM This is for Classic, I have no desire to defile myself with Windows programming I included <ImageCompression.h> and it still gives the same errors. I did a find and glext.h doesn't exist on my computer. Anyone know where I can get it and where to find QTNewGWorldFromPtr?
Porting QTValuePak - OneSadCookie - May 31, 2002 06:42 PM GL/glext.h should be in the OpenGL SDK. If it's not, GL_BGRA might be defined in GL/gl.h QTNewGWorldFromPtr was introduced in QuickTime 4, so if you have an earlier version of QuickTime or an old version of the universal interfaces, you might need to upgrade. |