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Multisampling on the iPhone - Printable Version

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Multisampling on the iPhone - narpas - Jul 16, 2010 08:38 PM

Here is a paper I found on implementing multisampling on the iphone. I thought this might be useful.

http://www.jamstudiosgames.com/publications/


RE: Multisampling on the iPhone - Frogblast - Jul 17, 2010 03:46 PM

There is a more complete description in the iOS 4 Release Notes thread in Apple's forums:

https://devforums.apple.com/thread/45850


RE: Multisampling on the iPhone - JohnEdward - Jan 25, 2011 02:47 AM

This is a good code for multi sampling on the iPhone and I am sure it will help.
glBindFramebuffer(GL_READ_FRAMEBUFFER_APPLE, msaaFramebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_APPLE, defaultFramebuffer);
glResolveMultisampleFramebufferAPPLE();