Unbinding VBO's - Printable Version
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Unbinding VBO's - Bersaelor - Aug 2, 2010 03:21 AM
since I started to issue a second "draw" call for the UI of my game, I have to somehow unbind the VBO's that I bound with
So as I understood, one just calls
Any hints on this my friends?
RE: Unbinding VBO's - OneSadCookie - Aug 2, 2010 07:10 AM
GL_VERTEX_ARRAY is not a legal constant there.
RE: Unbinding VBO's - Bersaelor - Aug 2, 2010 08:29 AM
Ah, frack, that's what happens when one uses Xcode's autocomplete to much.