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Unable to implement OES_matrix_palette - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: Unable to implement OES_matrix_palette (/thread-8102.html) |
Unable to implement OES_matrix_palette - mariocaprino - Sep 14, 2010 09:43 AM I've lately been trying to implement the OES_matrix_palette extension in my project. Sadly I am unable to get my test of vertex skinning working ![]() I've started a new OpenGL ES template in XCode - forcing it to use OpenGL ES 1 by default. I've used the example code at the end of the OES_matrix_palette extension description for implementation details. I try to add the following code to the drawFrame() method: Code: //For my test-case we only have one "bone" - and try to use GL_MATRIX_PALETTE_OES to transform the vertices, rather than GL_MODELVIEW.My goal with the test-case is to have the cube move in the same pattern as the template - but using GL_MATRIX_PALETTE_OES to achieve the translation. The cube is drawn in my test but without any translation applied! I'm obviously misunderstanding something about the extension - but what am I missing? Thank you for your help. Doh... found the answer after reading the "fine print" in the extension description. Don't they know we only look at the examples ![]() Naturally you have to enable the feature by calling glEnable (GL_MATRIX_PALETTE_OES) for vertex skinning to take effect! Thank you for reading. |