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Changing Pixel Values using CG - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: Changing Pixel Values using CG (/thread-8348.html) |
Changing Pixel Values using CG - LIPH700 - Nov 25, 2010 01:24 PM From my research it appears that there is no sample code that I can find that illustrates how to modify one or more pixels for the current view (I want to change pixels and not draw 1pt rects or something cheesy like that). I want to use CoreGraphics and not OpenGL. My understanding is that what I need to do is keep around an bitmap, change the pixels in that, and then use that to create a CGImage that gets drawn to the context. What I am trying to find is some code that actually shows this working. In other words: 1) Creating the offscreen bitmap. 2) Changing 1 pixel to red or whatever. 3) Updating the current view with the new bitmap Does anyone have any pointers on where to find an example that does this? RE: Changing Pixel Values using CG - SethWillits - Nov 25, 2010 03:17 PM 1) You create a CGBitmapContext 2) You'd modify the memory of the context 3) You'd create a CGImage for the context, and 4) You'd draw that CGImage into the current view context. This page pretty much covers it: http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_context/dq_context.html%23//apple_ref/doc/uid/TP30001066-CH203-CJBHBFFE The only question is where you get your view context from to use in CGContextDrawImage. If you're drawing into a Cocoa NSView, you would get the current view context by: Code: (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort]If you're drawing into a UIView, you'd use UIGraphicsGetCurrentContext. |