iDevGames Forums
xcode->performance tool->allocation - Printable Version

+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Tools & Technology (/forum-10.html)
+--- Thread: xcode->performance tool->allocation (/thread-8483.html)



xcode->performance tool->allocation - sefiroths - Jan 4, 2011 03:51 AM

i have started a new opengl project and builded in simulator.
then i ran xcode->performance tool->allocation.
i wanted to know how many MB are allocated when the app is running.
something i don't understand:
why in overall allocation the MB always grow?
(grow grow grow, without stopping!)

is it the right information i'm looking?

thanks


RE: xcode->performance tool->allocation - OneSadCookie - Jan 4, 2011 08:24 AM

because you have a memory leak to fix?


RE: xcode->performance tool->allocation - sefiroths - Jan 4, 2011 09:03 AM

yes?
perhaps i explained bad:
i started a new opengles application without any code added by me, but only used the template.
the template provided by apple with xcode have great memory leaks?possible?


RE: xcode->performance tool->allocation - sefiroths - Jan 5, 2011 04:02 AM

however, for a game in iphone 3 i have 12MB of memory before crash isn't it?
so do i have to reduce overall memory (column in performance tool->allocation) under this limit?
i have seen games with 40MB of overall memory with performance tool, and they doesn't crash...am i looking in a wrong column?

for iphone 4 the limit is still 12MB or higher?

thanks