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Simplified windowing layers (SDL, GLUT, GLFW) - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Design (/forum-5.html) +--- Thread: Simplified windowing layers (SDL, GLUT, GLFW) (/thread-850.html) |
Simplified windowing layers (SDL, GLUT, GLFW) - Ingemar - Aug 15, 2009 10:40 PM From the recent "mega tools" thread: Oddity007 Wrote:SDL Plus GLUT. I should add that to the thread. We all know that Carbon GUI is not coming to 64-bit nor to iPhone. Let's not debate that. My question is this: What windowing layers are built on Cocoa? I don't think GLUT is. SDL? The statements above seem to imply that, but not clearly. Simplified windowing layers (SDL, GLUT, GLFW) - martinsm - Aug 16, 2009 02:50 AM SDL and SFML is built on Cocoa. SDL 1.3 version (in SVN) has also iPhone port. Simplified windowing layers (SDL, GLUT, GLFW) - arekkusu - Aug 16, 2009 05:04 AM Mac OS X GLUT is built on Cocoa. You can download the source and see for yourself. Simplified windowing layers (SDL, GLUT, GLFW) - Ingemar - Aug 16, 2009 07:49 AM arekkusu Wrote:Mac OS X GLUT is built on Cocoa. You can download the source and see for yourself.It is? I didn't know, that's good news! Now my GLUT code immediately feels a bit safer! But I'll download and have a look anyway.But where can I download it? At OpenGL.org it says that it is not open source! Simplified windowing layers (SDL, GLUT, GLFW) - Ingemar - Aug 17, 2009 12:39 AM No source download? Do you refer to GLUT or FreeGlut? Simplified windowing layers (SDL, GLUT, GLFW) - arekkusu - Aug 17, 2009 11:09 AM Mac OS X GLUT source is right there in Apple's sample code. Just go look for it. Simplified windowing layers (SDL, GLUT, GLFW) - Ingemar - Aug 18, 2009 12:44 AM arekkusu Wrote:Mac OS X GLUT source is right there in Apple's sample code. Just go look for it.Amazing, it is not open source but Apple puts it out as sample code. Thanks!
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