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Cocoa/OpenGL drawing full-screen problem - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Cocoa/OpenGL drawing full-screen problem (/thread-8537.html) |
Cocoa/OpenGL drawing full-screen problem - ultitech - Jan 12, 2011 12:42 PM Hey guys, I have a little issue here. Im trying to make my NSOpenGLView fullscreen using apple's example here. But when I toggle fullscreen my view gets all messed up. I have a window with an OpenGL View and I want just this View to go fullscreen instead of the entire old window. Code: NSView *contentView = [[MyOpenGLView alloc] initWithFrame:viewRect pixelFormat: pixelFormat];I would appreciate you help. RE: Cocoa/OpenGL drawing full-screen problem - SethWillits - Jan 12, 2011 03:03 PM You'll need to be more specific than "my view gets all messed up." You can use NSView's enterFullScreenMode:withOptions: method to get the view fullscreen. It works with NSOpenGLView too. I'm not sure why Apple's docs don't show this yet. RE: Cocoa/OpenGL drawing full-screen problem - ultitech - Jan 12, 2011 03:57 PM Its like OpenGL crashes, pixel errors are all over the fullscreen. Is the method you described good in performance on fullscreen? RE: Cocoa/OpenGL drawing full-screen problem - SethWillits - Jan 12, 2011 04:29 PM If OpenGL crashed, your app or computer would crash with it. What you're seeing is just unwritten-to video memory. That can be caused by a few things. On 10.5 the fullscreen OpenGL context that results from calling the enterFullScreenMode: method isn't really recognized by the system as being fullscreen, so there's a bit of performance loss, but the amount is insignificant. On 10.6+ it will recognize it, and there's absolutely zero performance loss. It's as fast as can be. RE: Cocoa/OpenGL drawing full-screen problem - ultitech - Jan 13, 2011 08:54 AM Thanks, works perfectly. But I can only access enterFullScreenMode from inside my NSOpenGLView, is that right? RE: Cocoa/OpenGL drawing full-screen problem - SethWillits - Jan 13, 2011 01:11 PM No, it's a public method on NSView just like any other. You can call it from anywhere you want using a pointer to the view. Cocoa doesn't use private methods. |