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Texture Loading Cocoa/OpenGL - ultitech - Jan 21, 2011 02:31 PM

I know this was asked couple of times here in the forum, but just to be up to date what would be the best method to load a texture from a file without using SDL, just native cocoa. Something similar to the Texture2D class of Apple.
Appreciate you help.


RE: Texture Loading Cocoa/OpenGL - mk12 - Jan 31, 2011 12:51 PM

I answered this exact question on stackoverflow: http://stackoverflow.com/questions/3626693/mac-os-x-version-of-texture2d-m-h-available/3628786#3628786 .