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Texture Loading Cocoa/OpenGL - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Texture Loading Cocoa/OpenGL (/thread-8568.html) |
Texture Loading Cocoa/OpenGL - ultitech - Jan 21, 2011 02:31 PM I know this was asked couple of times here in the forum, but just to be up to date what would be the best method to load a texture from a file without using SDL, just native cocoa. Something similar to the Texture2D class of Apple. Appreciate you help. RE: Texture Loading Cocoa/OpenGL - mk12 - Jan 31, 2011 12:51 PM I answered this exact question on stackoverflow: http://stackoverflow.com/questions/3626693/mac-os-x-version-of-texture2d-m-h-available/3628786#3628786 . |