![]() |
|
Finding an object by name - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: Finding an object by name (/thread-8765.html) |
Finding an object by name - markhula - Mar 29, 2011 07:49 AM Hi all, I'm trying to think of an efficient method in straight C that basically achieves this: Code: int find_object(lua_State *L)As you can see I have to go through an entire loop to 'find' an object. Though ok performance wise now, will become an issue later :-) I *guess* i really want a method where I don't iterate over all objects each frame, and also be able to deal with 'killed' objects (i.e. name removal). Any suggestions?; Cheers RE: Finding an object by name - OneSadCookie - Mar 29, 2011 07:59 AM Since you're using lua anyway, use a lua table as a hashtable. RE: Finding an object by name - markhula - Mar 29, 2011 08:08 AM Won't that be slow though? (how do I do that anyway???). I assumed some method where I call a 'c' func would be better. But out of interest how would I achieve this in Lua? thanks |