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Procedural graphics - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Graphics & Audio Programming (/forum-9.html) +--- Thread: Procedural graphics (/thread-8776.html) |
Procedural graphics - kam187 - Apr 1, 2011 09:37 AM Hey guys, I just joined and this looks like a great forum for us devs ![]() Does anyone have any experience with procedural generated graphics? Tiny Birds is a good example of what can be done, but I cant find that many examples for generating landscapes etc. RE: Procedural graphics - Skorche - Apr 1, 2011 10:07 AM Say what? Probably like half of the articles out there on procedural graphics are about terrain. A good place to start is to learn about noise functions like perlin, simplex or worley noise. By mixing them, you can make a lot of different interesting things. RE: Procedural graphics - bdsowers - Jul 4, 2011 03:40 PM Tiny Wings (I assume that's what you meant-never heard of Tiny Birds?) is actually a fairly mundane example of what can be done - generating smooth hills is a lot easier than most every other problem that's been researched in the area. There's a pretty good wiki for procedural content generation: http://pcg.wikidot.com/ RE: Procedural graphics - albertoven - Jan 8, 2012 02:24 PM May be you find interesting some of this work (all of it procedural): http://youtu.be/zQ7xNA7UgZU http://albertoven.com/arte http://youtu.be/AIecrdCoEZM RE: Procedural graphics - bronxbomber92 - Jan 8, 2012 08:58 PM If you're interested in recreating the the Tiny Wings landscape, there is a good writeup here on how to do so. |