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pathfinding for skating game in VC - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: pathfinding for skating game in VC (/thread-8824.html) |
pathfinding for skating game in VC - tenpenny - Apr 11, 2011 10:43 PM i know how to implement the A* algorithm.but how do i use it in my engine? if i get a polyline, how am i gonna able to drive on it. In addition to this, the rules governing whether it is possible to navigate from any given point A to a secondary point B are entirely dependent on the skater’s state at point A. The state required at point A involves a large number of variables, as well as a complex set of previously executed maneuvers to have reached it. lemme put it with example my car is on postion (0,0,0) i wanna go to (10,0,50) then to (20,0,70) and so on, i have methods for accelerating,bracking,steering left,right. if the point is straight ahead, i want to accelerate, if it is not, i have to steer. its simple enough to say, but i m not able to implement it. how am i gonna able to solve this problem. if not code then an algorithm explanation with example will be very nice. thanku RE: pathfinding for skating game in VC - PoseMotion - Sep 2, 2011 09:31 PM Multiple points would be needed for corners. AI skater(s) would then rotate to axis to next point. Just mathematically get axis from current point to next point.
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