![]() |
|
frame buffer 320x480 scaling images/2=retina? - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: frame buffer 320x480 scaling images/2=retina? (/thread-8938.html) |
frame buffer 320x480 scaling images/2=retina? - sefiroths - May 10, 2011 05:24 AM i have readed this topic: http://www.idevgames.com/forums/thread-8323-page-1.html?highlight=retina but i'm pretty confused. my app prepare a framebuffer of size 320x480 and display it at whole screen. i thought that if i load a 2x image and display it on the screen (scaled down/2) i have the same thing as prepare a framebuffer of 640x960 and not scaling down my sprite. is it correct? i hope so...otherwise i'll have to rewrite many of code! |