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iT2D 1.x | Build on Case-Sensitive file system - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Programming Languages & Scripting (/forum-8.html) +--- Thread: iT2D 1.x | Build on Case-Sensitive file system (/thread-8953.html) |
iT2D 1.x | Build on Case-Sensitive file system - Nobody - May 14, 2011 12:01 PM (Pulled from my blog at http://minalien.com/2011/05/itgb-include-case-sensitivity-fix/) iTGB, the iOS version of GarageGames' Torque 2D game engine (also known as Torque Game Builder), has some case-sensitivity issues within its #include directives. Here are the ones I ran into with iT2D 1.4.1 and iT2D 1.5 Preview 1: File: t2d/t2dParticleEffect.cc Replace: Code: #include "math/mrect.h"Code: #include "math/mRect.h"File: platformiPhone/platformGL.h Replace: Code: #include "platformIPhone/iPhoneGL2ES.h"Code: #include "platformiPhone/iPhoneGL2ES.h"File: platformiPhone/iPhoneProfiler.h Replace: Code: #include "core/TorqueConfig.h"Code: #include "core/torqueConfig.h"File: platformiPhone/iPhoneUtil.h Replace: Code: #include "game/net/tcpobject.h"Code: #include "game/net/tcpObject.h"File: platformiPhone/iPhoneConsole.h Replace: Code: #include "Platform/event.h"Code: #include "platform/event.h"File: platformiPhone/iPhoneFont.mm Replace: Code: #include "Math/mRect.h"Code: #include "math/mRect.h"File: platformiPhone/iPhoneMutex.mm Replace: Code: #include "util/safedelete.h"Code: #include "util/safeDelete.h"File: platformiphone/menus/popupMenu.m" Replace: Code: #include "platform/menus/popupmenu.h"Code: #include "platform/menus/popupMenu.h" |