![]() |
|
Conditional inclusion - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: Conditional inclusion (/thread-9040.html) |
Conditional inclusion - markhula - Jun 10, 2011 04:49 AM Hi all, My XML files are getting real slow to process on the iphone. I've altered my code so an xml read outputs a binary; which I can then load and is of course much faster. Problem is I don't want the XML included in my build. At the moment I have both the xml and binary. I guess really the xml is read and used in debug mode and the binary is read and used in release build. But how do I set it so only the appropriate file is included in the relevant build rather than just both? thanks in advance. RE: Conditional inclusion - Skorche - Jun 10, 2011 06:19 AM Instead of using a copy phase in your application's target, you can use a script to copy the files. The script can check the build configuration and do the appropriate thing. You'll have to look up how XCode names the shell variables though, I haven't touched that in a while. RE: Conditional inclusion - markhula - Jun 13, 2011 03:07 AM Hey Scott, That sounds like a plan!. Would of thought Xcode would have some facility for this built-in you know like a tick box for "include in DEBUG or include in RELEASE". Will check it out. thanks as always. Cheers |