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gl_PointCoord on Mac OS - Printable Version

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gl_PointCoord on Mac OS - iamflimflam1 - Jul 17, 2011 05:01 AM

Hi All,

I've just been having a quick play at porting my game so it runs on the mac - one of my shaders doesn't want to compile.

Shader compile log:
ERROR: 0:1: 'gl_PointCoord' : undeclared identifier

Doing a quick search I can't tell if gl_PointCoord is supported on the mac - I'm not really up to speed on OpenGL on the desktop so fumbling around in the dark a bit.

Cheers
Chris.


RE: gl_PointCoord on Mac OS - OneSadCookie - Jul 17, 2011 10:00 AM

gl_PointCoord was added in GLSL 120. Tried sticking #version 120 at the top of your shader?


RE: gl_PointCoord on Mac OS - iamflimflam1 - Jul 18, 2011 11:56 PM

Thanks,

That's fixed the compilation errors.

Must have another bug somewhere else now as no point sprites are being drawn.

Will trim it down to a simple test program.

(Jul 17, 2011 10:00 AM)OneSadCookie Wrote:  gl_PointCoord was added in GLSL 120. Tried sticking #version 120 at the top of your shader?