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gl_PointCoord on Mac OS - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: iPhone, iPad & iPod Game Development (/forum-11.html) +--- Thread: gl_PointCoord on Mac OS (/thread-9181.html) |
gl_PointCoord on Mac OS - iamflimflam1 - Jul 17, 2011 05:01 AM Hi All, I've just been having a quick play at porting my game so it runs on the mac - one of my shaders doesn't want to compile. Shader compile log: ERROR: 0:1: 'gl_PointCoord' : undeclared identifier Doing a quick search I can't tell if gl_PointCoord is supported on the mac - I'm not really up to speed on OpenGL on the desktop so fumbling around in the dark a bit. Cheers Chris. RE: gl_PointCoord on Mac OS - OneSadCookie - Jul 17, 2011 10:00 AM gl_PointCoord was added in GLSL 120. Tried sticking #version 120 at the top of your shader? RE: gl_PointCoord on Mac OS - iamflimflam1 - Jul 18, 2011 11:56 PM Thanks, That's fixed the compilation errors. Must have another bug somewhere else now as no point sprites are being drawn. Will trim it down to a simple test program. (Jul 17, 2011 10:00 AM)OneSadCookie Wrote: gl_PointCoord was added in GLSL 120. Tried sticking #version 120 at the top of your shader? |