iDevGames Forums
Create Aquaria-like terrain- texturing edges - Printable Version

+- iDevGames Forums (http://www.idevgames.com/forums)
+-- Forum: Development Zone (/forum-3.html)
+--- Forum: Graphics & Audio Programming (/forum-9.html)
+--- Thread: Create Aquaria-like terrain- texturing edges (/thread-9223.html)



Create Aquaria-like terrain- texturing edges - AndyKorth - Jul 29, 2011 02:42 PM

I came across a nice detailed answer on a way to create borders for terrain in your next game. It uses screenshots from Aquaria as an example.

This is right in time for uDevGames, and I know a lot of people are using Chipmunk generated terrain... they just need a way to make it look good!

http://gamedev.stackexchange.com/questions/15302/textures-on-edge-of-walls-like-in-super-metroid-and-aquaria


RE: Create Aquaria-like terrain- texturing edges - skyhawk - Jul 29, 2011 02:57 PM

nice! The More You Know™


RE: Create Aquaria-like terrain- texturing edges - Skorche - Jul 29, 2011 07:47 PM

I should do a writeup on how we did the terrain for zombie race: http://files.slembcke.net/temp/Splatter.mov

Basically it generated eight sets of extruded fins that it blended together based on the normal of the terrain. It looked really really nice, and allowed for nice transitions between floor, wall and ceiling areas.


RE: Create Aquaria-like terrain- texturing edges - FlamingHairball - Jul 31, 2011 08:13 PM

Really great link - thanks.