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Same/Sane [uDG 2011] - Printable Version

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Same/Sane [uDG 2011] - revelation - Aug 22, 2011 11:59 PM

Hi all, I am completely new to this forum and contest. I came across it through pure chance the other day and became really interested. I want to see what I can do in 5 weeks Rasp

Brief info: Game about the numbness of life and countless routine work. Will have a story mode, free play, and 2-player mode.

Game Name: Goel (Garden of Eden: Life)
Type: 2d side scrolling adventure game.
Technology Used[thus far]: Unity3D, Blender, Sketchup
Intended Platforms: Windows, Mac.

Character of this story is an old man. Below is my WIP.
[Image: walkcycleOLDMAN.png]



Don't know what else I'm supposed to post here :S
[Update 1]
After some iterations of the Goel game, I decided to take a turn and make a different styled game: Same or Sane.
http://www.udevgames.com/entries/220

The game will be a homage to many great Indie games created thus far.

The game is the story of a man who can’t remember who he is. All he could remember is a flash of light and his bursting head ache. Realizing that he is in a weird chamber filled with water, he fights to escape…

This is the first little guy that I finished:
[Image: Screen%252520shot%2525202011-08-31%25252...2520AM.png]

Dev Build V.1: http://udevgames.s3.amazonaws.com/entries/SameorSane.zip
http://www.megaupload.com/?d=HJ0CYFYT

Controls(these weren't introduced in the level included):
WASD - walk arround
Space - jump

[Update 2]
New Screenshot. Not exactly the style I expected, but I like where the style landed
[Image: Screen%252520shot%2525202011-09-14%25252...2520PM.png]


RE: Goel [uDG 2011] - AndyKorth - Aug 23, 2011 08:33 AM

Looks like you're on the right track! Welcome to the contest!


RE: Same/Sane [uDG 2011] - revelation - Sep 2, 2011 07:14 AM

Thanks! And if all go as planned, I'll release a demo this afternoon. Smile


RE: Same/Sane [uDG 2011] - funkboy - Sep 2, 2011 07:20 AM

You will have plenty of people interested in playing that demo Smile


Dev Build v.1 - revelation - Sep 5, 2011 08:02 PM

This part took me longer than I expected. This is the beginning of Chapter 1 of Same or Sane. There might be some things you need to know to understand the insane AI, but I'll save that for the final build Wink This chapter is not a "game" yet so to speak. Only demonstrating that a lot of the mechanics implemented. Enjoy Smile

http://udevgames.s3.amazonaws.com/entries/SameorSane.zip
Grin


RE: Same/Sane [uDG 2011] - skyhawk - Sep 5, 2011 08:06 PM

don't use megaupload. udevgames offers free hosting for you, and it's WAY better


RE: Same/Sane [uDG 2011] - revelation - Sep 5, 2011 08:10 PM

Thank for the reminder! You are totally right too Rasp Updating link. http://udevgames.s3.amazonaws.com/entries/SameorSane.zip


RE: Same/Sane [uDG 2011] - revelation - Sep 16, 2011 09:33 AM

A new build is released. a proper menu + introduction is added. Smile


RE: Same/Sane [uDG 2011] - revelation - Sep 28, 2011 07:03 AM

On the edge of nervous breakdown. Sooo much to do this week. Have an interview today and a kick off party to attend. Have to force myself to finish this game... Damn, wish I learned of this contest a lot sooner XD.


RE: Same/Sane [uDG 2011] - skyhawk - Sep 28, 2011 10:03 AM

(Sep 28, 2011 07:03 AM)revelation Wrote:  On the edge of nervous breakdown. Sooo much to do this week. Have an interview today and a kick off party to attend. Have to force myself to finish this game... Damn, wish I learned of this contest a lot sooner XD.

It's always the way! Cmon! YOU CAN DO IT! *cheers* Wow


Smile


RE: Same/Sane [uDG 2011] - maximile - Sep 28, 2011 02:34 PM

Oh hey, I accidentally skipped this one but it's looking great! Really nice atmosphere, makes me want to explore.


RE: Same/Sane [uDG 2011] - revelation - Sep 29, 2011 06:09 PM

Thanks for the encouragement. It's motivating me to keep pushing myself. Smile


RE: Same/Sane [uDG 2011] - phydeaux - Oct 1, 2011 12:41 PM

Worked on my 10.6.8 MacBook. My computer may be somewhat old, but the time spent on the 'chapter' title screens seemed very long and I couldn't tell if the game had locked up. I had a hard time telling what this game is supposed to be- the first area was very atmospheric and promising but then suddenly I'm Meat Boy? To be fair, I had a hard time understanding the synthesized speech after the subtitles went away. I guess I could interpret it as someone who stayed up late playing indie games had some sort of fever dream about them. The double jump area felt sort of odd in 3D, but first person platforming is pretty hard to get right.


RE: Same/Sane [uDG 2011] - revelation - Oct 1, 2011 01:10 PM

(Oct 1, 2011 12:41 PM)phydeaux Wrote:  Worked on my 10.6.8 MacBook. My computer may be somewhat old, but the time spent on the 'chapter' title screens seemed very long and I couldn't tell if the game had locked up. I had a hard time telling what this game is supposed to be- the first area was very atmospheric and promising but then suddenly I'm Meat Boy? To be fair, I had a hard time understanding the synthesized speech after the subtitles went away. I guess I could interpret it as someone who stayed up late playing indie games had some sort of fever dream about them. The double jump area felt sort of odd in 3D, but first person platforming is pretty hard to get right.

Thanks for the feedback. I am actually quite unsure what kind of game I've conjured up. It's an experimental piece I would say. I don't even know if it qualifies being a game at this point. and I've decided to add subtitles everywhere, since synth voice is actually quite hard to understand. Smile


RE: Same/Sane [uDG 2011] - Zorg - Oct 11, 2011 01:51 PM

I played and beat this game. It could be more polished (and offer a mouse sensitivity and inversion preference for example). In the chapter with the room, you can "escape" it without dying immediately at level 19, which looks like a bug to me. It seems like the game has changed since the description in the first post here.

Anyway, this is one of my favorite games from the contest. I wish there were more chapters though. I really liked the gameplay, disturbing music, and story/dialogues/speech feel to it.