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How to loop different images using SOIL.h for OpenGL in c++? - Printable Version

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How to loop different images using SOIL.h for OpenGL in c++? - Joy15 - Oct 27, 2011 11:29 PM

Hi,
Good day. Anyone knows how to load different image using SOIL for OpenGL in c++??? Thanks.


RE: How to loop different images using SOIL.h for OpenGL in c++? - ThemsAllTook - Oct 28, 2011 07:40 AM

5 seconds of googling finds the SOIL website, which includes usage instructions. Is there something you're trying to do that the given example doesn't show you?


RE: How to loop different images using SOIL.h for OpenGL in c++? - Joy15 - Nov 1, 2011 07:20 PM

Well, I like to load multiple images using SOIL.H but I got only the last image.


RE: How to loop different images using SOIL.h for OpenGL in c++? - ThemsAllTook - Nov 2, 2011 08:15 AM

In what sense? You're calling SOIL_load_OGL_texture twice with different image files, and both of the returned texture IDs draw the second image? Are you passing SOIL_CREATE_NEW_ID as the third parameter both times?

If you post the relevant code and a more detailed description of what's happening, it'll be easier to help. I'm having to make a lot of guesses.


RE: How to loop different images using SOIL.h for OpenGL in c++? - Joy15 - Nov 2, 2011 06:50 PM

yap, I'm passing SOIL_CREATE_NEW_ID actually i need to get all the images in a xml(I'm done with it) then load all the images in a soil.


RE: How to loop different images using SOIL.h for OpenGL in c++? - OneSadCookie - Nov 2, 2011 09:04 PM

repeated epic question fail


RE: How to loop different images using SOIL.h for OpenGL in c++? - ThemsAllTook - Nov 3, 2011 08:37 AM

http://www.mikeash.com/getting_answers.html