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Zero-hour game jam - Printable Version

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Zero-hour game jam - JustinFic - Nov 5, 2011 04:25 PM

GUYS GUYS GUYS.

Not really a compo, but there is a 0-hour game jam happening TONIGHT for North America, when the clocks roll back. So from 2-3 am your local time, in that lost hour, you make a game!

Here's the main jam page

Here's the awesome drunken keynote

I'm going for it tonight. If you're in North America and want to test your speedy game dev chops I invite you to stay up late with me and we'll make some stuff, it'll be rad Grin


RE: Zero-hour game jam - JustinFic - Nov 6, 2011 01:09 AM

Here's my zero-hour POS:

SHOOTGASM

[Image: JXcTbrVJ]


RE: Zero-hour game jam - Oddity007 - Nov 6, 2011 08:35 AM

Wow, that's actually really fun... I'm impressed.


RE: Zero-hour game jam - PowerMacX - Nov 6, 2011 08:50 AM

Forgot to change the InfoPlist strings Rasp

Actually, seeing competitions like these made me realize I *really* should start making libs of reusable code. Just starting a new project from scratch would take me close to an hour before anything shows up on the screen...
Blush


RE: Zero-hour game jam - OneSadCookie - Nov 6, 2011 02:54 PM

I forgot to post mine here:

game (req lion; not actually fun; controls are left right space B)
http://cl.ly/1O150Q0w0w1D0E1y2K2p

and source (don't read it)
https://github.com/OneSadCookie/ZeroHour


RE: Zero-hour game jam - MattDiamond - Nov 7, 2011 07:07 PM

My hat is off to both you guys.


RE: Zero-hour game jam - EvolPenguin - Nov 8, 2011 03:02 PM

(Nov 6, 2011 08:50 AM)PowerMacX Wrote:  Actually, seeing competitions like these made me realize I *really* should start making libs of reusable code. Just starting a new project from scratch would take me close to an hour before anything shows up on the screen...
Blush

Indeed Sad
Alex


RE: Zero-hour game jam - funkboy - Nov 9, 2011 12:04 AM

Justin: I so want to touch this game with my fingers.

(ickiest game compliment... ever?)