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2D Helicopter view vs pseudo-3D - Printable Version

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2D Helicopter view vs pseudo-3D - FreedomYamato - Nov 22, 2011 09:22 PM

Hello everyone,
I am working on my ideas for an iPhone game. Being new to this, I hope I could get a few advices from the generous people on this forum -)

I am considering between using a helicopter view graphics vs using pseudo-3D isometric graphics for my game.

I personally like isometric graphics, but I am thinking 2D helicopter view is much more simpler to design and develop.

This is my 1st game, and I will be outsourcing many technical aspects so I prefer simple stuffs.

My questions is: How much more complex if I use isometric graphics instead? Any thoughts?

Thanks for your inputs -)

RE: 2D Helicopter view vs pseudo-3D - FlamingHairball - Nov 27, 2011 06:04 PM

Not sure what kind of engine you have in place, but have you considered using Unity? It's free for standalone builds and cheap for iOS deployment. From a technical standpoint, pseudo-3D is (relatively) simple to accomplish.

RE: 2D Helicopter view vs pseudo-3D - funkboy - Nov 27, 2011 06:10 PM

Also recommend Unity. Try it out for free.

RE: 2D Helicopter view vs pseudo-3D - italonascimento - May 18, 2012 06:10 AM

I really like Unity 3D, it's an amazing engine, but the cheap iPhone version of it puts the egine logo in the loading screen. If you want to get rid of it you'll need to buy the most expensive licence for $1500 (Unity Pro) + $500 (Unity for iPhone).

RE: 2D Helicopter view vs pseudo-3D - Laurenrob7 - Jun 22, 2012 06:44 AM

I would recommend unity 3d also, had some good experience with it. Quite user friendly and you can get pretty good results with it.