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best practise: make a basic project to use as library for other apps - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Development Zone (/forum-3.html) +--- Forum: Game Programming Fundamentals (/forum-7.html) +--- Thread: best practise: make a basic project to use as library for other apps (/thread-9569.html) |
best practise: make a basic project to use as library for other apps - sefiroths - Nov 24, 2011 02:17 AM i'm starting a new project using cocos3d and bullet named "dice6". i'd like to have at the end a simulation of 6 faces dice, adn recognize what is the face "up". when the project is finished, i'd like to use it on all the future project that uses 6 faces dices, like board game, ecc... what is the best practise to achive this goal? can i add to the future project "dice6.xcodeprj" and good to go, or no? should i start any project from that project? if i'd like to add this to old projects, should i add in the project all sources of dice6? thanks RE: best practise: make a basic project to use as library for other apps - backslash - Nov 24, 2011 07:13 AM Well, you can't add one Xcode project to another. Since this is likely to be quite a small project (one or two classes), you could just include the .m and .h files in other projects. Alternatively, you can build a library or framework (static libraries being the easiest way of doing things) to use in your future projects. You may also want to look into setting up a new template, if the dependancies and things get complicated. RE: best practise: make a basic project to use as library for other apps - sefiroths - Nov 25, 2011 06:59 AM thanks RE: best practise: make a basic project to use as library for other apps - SethWillits - Nov 25, 2011 01:20 PM (Nov 24, 2011 07:13 AM)backslash Wrote: Well, you can't add one Xcode project to another. Uhh, yeah you can. It's called project dependencies and they work fantastically. You build the app it automatically builds the library etc. |