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[WANTED] 2D Animator/Illustrator - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Classifieds (/forum-12.html) +---- Forum: Job Openings (/forum-23.html) +---- Thread: [WANTED] 2D Animator/Illustrator (/thread-9663.html) |
[WANTED] 2D Animator/Illustrator - bigtunacan - Dec 29, 2011 05:29 PM Team name: Just Joe Project name: Children's interactive books for mobile (iOS/Android) Brief description: Creating interactive books based on popular older stories that are now free of copyright (e.g. H.C. Anderson's works, Emperor's New Clothes, Wizard of Oz, etc...) For a comparative work what type of app I am developing have a look at Alice for iOS. This is more edu-tainment than game. Target aim: Will be released for mobile platforms, currently targeting iOS & Android. Compensation: Profit share Technology: Proprietary cross platform 2D engine that I have already built. The engine I have is able to target Android/iOS/PC/Mac/WebOS. Talent needed: 2D illustrator/animator Team structure: Project Lead/Programmer - Me (15 years professional software development experience; developer on more than 10 titles; 1st iOS title will release in January 2012) Sound - Filled 2D illustrator/animator - Needed Contacts: joiey.seeley[at]gmail.com Previous Work by Team: I have personally worked on more than 10 game titles may of which many were actually profitable games. You can view some of my work here. http://justjoe.dyndns.org/portfolio/ Additional Info: I am a one man shop with a day job. I work consistently and reliably on these projects in my off hours (nights & weekends). Unfortunately I can't offer cash payment as I am not some business making a profit on this; I do believe in advertising and I pay for ads out of my pocket. I make myself available by phone/email/chat to anyone I team up with as well as in person if geographically feasible. I have built my own 2D game engine that is still a work in progress; but I have one game built on it already that is currently in the play testing phase for iPhone. There are lots of great engines out there people can choose from (Unity/Cocos2D/Corona/Sparrow/etc...); I chose to role my own because I have done so in the past so I'm comfortable with it, I like understanding my entire code base inside and out, I like having the flexibility of easily modifying core engine components when I run into a hitch, and I wanted to keep costs down while keeping platform porting needs to a minimum. |