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Multiplayer Kit - Printable Version +- iDevGames Forums (http://www.idevgames.com/forums) +-- Forum: Community Zone (/forum-4.html) +--- Forum: Classifieds (/forum-12.html) +---- Forum: Uncategorized (/forum-27.html) +---- Thread: Multiplayer Kit (/thread-9957.html) |
Multiplayer Kit - Zerano - Mar 30, 2012 03:29 PM Multiplayer Kit using Unity3d and SFS2x 1. General registration inside client via php login to the game using the MySql database creating and saving character to MySql choosing character "ID Factory" Private Chat 2. Character sending keyboard press to server moving character Inventory Equip/Unequip Pickup Items/Drop Items Stats with Regeneration Death "passive" Skills---> increase the hit chance and damage Talents 2 of each class 3. Npc spawnig npcs from database structure for AI to add easy diffrent AI behavior sending status to client( hp, level) die 3.1 AI Attacking event handler --> fires the attacking state See player event handler Not see player event handler NothingToDo event handler---> clear events Aggro state --> looking for player to attack Moving to Spawnpoint state Active state ---> active , random walk waiting of the player Thinking state ---> thinking what ai state/handler to fire Desires Aggression desire --> will attack if he sees the player Attack desire Move to target desire --> following a target (for attack or summon/animal control) Move to Spawnpoint desire --> if to far away the npc will walk to his spawnpoint Walk desire --> Walk based on saved points, random walk Diffrent controllers to handle the ai. For more information, screens/videos visit my website: http://zerano-unity3d.com/wp/ |