Gaussian blur, software fallback on GMA950
Frogblast Wrote:To remove the texture indirections, you can modify all of the texture coordinates up in the vertex shader and pass texcoords for non-dependent reads down in several varyings.
Unfortunately this made no difference, no matter what I do I am limited to 3 reads.
I believe in my case it may be to do with FBOs. I am both reading from an FBO and writing to an FBO.
Chopper, iSight Screensavers, DuckDuckDuck: http://majicjungle.com
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Gaussian blur, software fallback on GMA950 - Fenris - Jul 21, 2007, 09:04 AM
Gaussian blur, software fallback on GMA950 - aarku - Jul 21, 2007, 10:54 AM
Gaussian blur, software fallback on GMA950 - OneSadCookie - Jul 21, 2007, 02:16 PM
Gaussian blur, software fallback on GMA950 - Fenris - Jul 21, 2007, 03:06 PM
Gaussian blur, software fallback on GMA950 - macnib - Jul 22, 2007, 07:55 AM
Gaussian blur, software fallback on GMA950 - reubert - Jul 22, 2007, 01:34 PM
Gaussian blur, software fallback on GMA950 - Frogblast - Jul 22, 2007, 10:06 PM
Gaussian blur, software fallback on GMA950 - Hog - Jul 22, 2007, 11:16 PM
Gaussian blur, software fallback on GMA950 - reubert - Jul 27, 2007 05:14 PM
Gaussian blur, software fallback on GMA950 - Fenris - Jul 28, 2007, 01:36 AM
Gaussian blur, software fallback on GMA950 - reubert - Jul 28, 2007, 04:55 PM
Gaussian blur, software fallback on GMA950 - OneSadCookie - Jul 28, 2007, 05:00 PM
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