Gaussian blur, software fallback on GMA950

Member
Posts: 320
Joined: 2003.06
Post: #9
Frogblast Wrote:To remove the texture indirections, you can modify all of the texture coordinates up in the vertex shader and pass texcoords for non-dependent reads down in several varyings.

Unfortunately this made no difference, no matter what I do I am limited to 3 reads.

I believe in my case it may be to do with FBOs. I am both reading from an FBO and writing to an FBO.

Chopper, iSight Screensavers, DuckDuckDuck: http://majicjungle.com
Quote this message in a reply
Post Reply 


Messages In This Thread
Gaussian blur, software fallback on GMA950 - reubert - Jul 27, 2007 05:14 PM
Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Gaussian blur g00se 0 1,893 Oct 3, 2011 12:58 PM
Last Post: g00se
  fbo causes software fallback? aBabyRabbit 5 3,802 Apr 5, 2008 12:00 AM
Last Post: aBabyRabbit
  GLSL fragment program limits on GMA950 (MacBook) memon 12 7,953 Oct 26, 2007 05:18 PM
Last Post: arekkusu
  Tell me about separable gaussian convolutions... TomorrowPlusX 11 5,243 Jul 17, 2006 03:48 PM
Last Post: Jones
  openGL blur kelvin 7 6,288 Mar 10, 2003 06:34 PM
Last Post: Tycho