Gaussian blur, software fallback on GMA950
Frogblast Wrote:To remove the texture indirections, you can modify all of the texture coordinates up in the vertex shader and pass texcoords for non-dependent reads down in several varyings.
Unfortunately this made no difference, no matter what I do I am limited to 3 reads.
I believe in my case it may be to do with FBOs. I am both reading from an FBO and writing to an FBO.
Chopper, iSight Screensavers, DuckDuckDuck: http://majicjungle.com
|Messages In This Thread|
Gaussian blur, software fallback on GMA950 - reubert - Jul 27, 2007 05:14 PM
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