Texture performance

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Posts: 142
Joined: 2009.11
Post: #6
arekkusu Wrote:If you want to know what the renderer is, try asking it:

printf("%s\n", glGetString(GL_RENDERER));

If you run that on an iPhone or iPod touch you'll need to pay special attention to the console view in the devices pane of Xcode in order to see the output.

(Just an FYI - otherwise things could go south as far as your sanity is concerned).

IIRC the renderer differs from simulator to device, so you'll have to keep that in mind while working.

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Messages In This Thread
Texture performance - JPvdB - Feb 19, 2010, 06:03 PM
Texture performance - OneSadCookie - Feb 19, 2010, 10:33 PM
Texture performance - AnotherJake - Feb 19, 2010, 11:46 PM
Texture performance - Kerome - Feb 21, 2010, 01:48 PM
Texture performance - arekkusu - Feb 22, 2010, 12:54 AM
Texture performance - cmiller - Feb 22, 2010 12:49 PM
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