Module Based Game?
So I'm gearing myself up for my latest project which plans to be bigger and better then that last. (Space Wizard, as seen in the current OMG contest) Although in my pondering I have come to a question that I have yet been able to answer.
Consider this, I would like to make my game module based. What i mean is that the engine that handles network code, the 3d engine, and file loading would be separate from the actual game code. I want to do it in such a way that I could easily re-use my engine, and if I wanted to offer after installation modules for the game, I could. Although without the use of scripting languages, which I assume would be slow for writing the game code in, I'm not sure how I would accomplish this.
Has anyone built a game like this, or have any idea where I could start?
Consider this, I would like to make my game module based. What i mean is that the engine that handles network code, the 3d engine, and file loading would be separate from the actual game code. I want to do it in such a way that I could easily re-use my engine, and if I wanted to offer after installation modules for the game, I could. Although without the use of scripting languages, which I assume would be slow for writing the game code in, I'm not sure how I would accomplish this.
Has anyone built a game like this, or have any idea where I could start?
| Messages In This Thread |
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Module Based Game? - KiroNeem - Nov 29, 2005 10:41 PM
Module Based Game? - Nick - Nov 29, 2005, 10:46 PM
Module Based Game? - OneSadCookie - Nov 30, 2005, 12:09 AM
Module Based Game? - Fenris - Nov 30, 2005, 05:59 AM
Module Based Game? - KiroNeem - Nov 30, 2005, 08:48 AM
Module Based Game? - ThemsAllTook - Nov 30, 2005, 09:17 AM
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