Module Based Game?

KiroNeem
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Post: #1
So I'm gearing myself up for my latest project which plans to be bigger and better then that last. (Space Wizard, as seen in the current OMG contest) Although in my pondering I have come to a question that I have yet been able to answer.

Consider this, I would like to make my game module based. What i mean is that the engine that handles network code, the 3d engine, and file loading would be separate from the actual game code. I want to do it in such a way that I could easily re-use my engine, and if I wanted to offer after installation modules for the game, I could. Although without the use of scripting languages, which I assume would be slow for writing the game code in, I'm not sure how I would accomplish this.

Has anyone built a game like this, or have any idea where I could start?
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Messages In This Thread
Module Based Game? - KiroNeem - Nov 29, 2005 10:41 PM
Module Based Game? - Nick - Nov 29, 2005, 10:46 PM
Module Based Game? - OneSadCookie - Nov 30, 2005, 12:09 AM
Module Based Game? - Fenris - Nov 30, 2005, 05:59 AM
Module Based Game? - KiroNeem - Nov 30, 2005, 08:48 AM
Module Based Game? - ThemsAllTook - Nov 30, 2005, 09:17 AM
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