Game Loop in Cocoa
Does anyone know the best way to handle a game loop in Cocoa? A game loop being the loop of code where all of my game objects are updated. I thought using an NSTimer would be the best way but am unsure at this point. I could also use the GLUT but would rather keep this Cocoa oriented as possible. Does anyone have any ideas on this issue?
Thanks
Thanks
| Messages In This Thread |
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Game Loop in Cocoa - robmcq - Sep 27, 2005 09:10 AM
Game Loop in Cocoa - unknown - Sep 27, 2005, 09:14 AM
Game Loop in Cocoa - Malarkey - Sep 27, 2005, 09:23 AM
Game Loop in Cocoa - robmcq - Sep 27, 2005, 09:44 AM
Game Loop in Cocoa - Taxxodium - Sep 27, 2005, 09:47 AM
Game Loop in Cocoa - unknown - Sep 27, 2005, 09:50 AM
Game Loop in Cocoa - Taxxodium - Sep 27, 2005, 09:52 AM
Game Loop in Cocoa - unknown - Sep 27, 2005, 09:53 AM
Game Loop in Cocoa - robmcq - Sep 27, 2005, 10:01 AM
Game Loop in Cocoa - akb825 - Sep 27, 2005, 10:49 AM
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