RGSS: Ruby Game Scripting System
>Even if you ease the hurdle of programming for them, then they still need the audio/graphics/etc.
As igame3d said about Coldstone, this product also comes with ample game assets. So, I do think that the product appeals most to 'game designers.' The sprites/tiles you see in the screen shot is a sample of the ones you get. Though not pre-rendered, I think they look beter darn good, in a SNES kind of way.
As igame3d said about Coldstone, this product also comes with ample game assets. So, I do think that the product appeals most to 'game designers.' The sprites/tiles you see in the screen shot is a sample of the ones you get. Though not pre-rendered, I think they look beter darn good, in a SNES kind of way.
Carlos A. Camacho,
Founder
iDevGames
| Messages In This Thread |
|
RGSS: Ruby Game Scripting System - Carlos Camacho - Jul 31, 2005, 06:45 AM
RGSS: Ruby Game Scripting System - Dan Potter - Jul 31, 2005, 08:48 AM
RGSS: Ruby Game Scripting System - Leisure Suit Lurie - Jul 31, 2005, 08:55 AM
RGSS: Ruby Game Scripting System - Dan Potter - Jul 31, 2005, 12:06 PM
RGSS: Ruby Game Scripting System - igame3d - Jul 31, 2005, 01:14 PM
RGSS: Ruby Game Scripting System - Carlos Camacho - Jul 31, 2005 06:26 PM
|
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Scripting language for C game | Ummon | 38 | 15,081 |
Feb 11, 2007 11:19 AM Last Post: Joseph Duchesne |
|
| Ruby for scripting my game engine... | djork | 13 | 7,857 |
Aug 20, 2006 06:48 PM Last Post: OneSadCookie |
|
| Ruby 1.8.3 and GNU Readline | Skorche | 1 | 3,044 |
Sep 24, 2005 04:48 PM Last Post: Skorche |
|

