Unity is FREE
Najdorf Wrote:They didn't say that, they actually said it was a good thing in the gamasutra interview.
Quote:We kicked ourselves for years for going to the Mac first.
I guess you can take that however you want. My point was that I didn't think there was enough market on the Mac indie market alone to support their idea of generating enough revenue to support a company with. I don't want to misinterpret what was said, and I surely do not want to quibble over semantics, but to this day I still don't think the Mac indie dev market alone is robust enough to support a company with, and some of the information they've made public seems to back that viewpoint up to some degree. I'm not trying to criticize anyone. After the success of Unity, I started getting the impression that I was perhaps dead-wrong about the size of that particular market. All I'm saying is that now it looks like perhaps it indeed was too small on its own after all. That doesn't mean there weren't bigger fish to fry (e.g. pro licenses and/or getting to Windows, and iPhone coming along) or that it was a terrible idea to start on the Mac -- indeed I thought it was a great idea, but the response I got at the time didn't indicate to me that they had immediate plans to tap other revenue streams.
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Unity is FREE - AnotherJake - Oct 29, 2009 12:48 PM
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