How to use VAR
I think my trouble may just be the first parameter of glVertexArrayRangeAPPLE and glFlushVertexArrayRangeAPPLE.
Other related question: I read in another post that display lists use APPLE_var when possible in Mac OS X 10.2. This would be great except that what I will be rendering is not static so I would have to remake the display list every frame. I assume this would negate any speed boost I might otherwise get?
Other related question: I read in another post that display lists use APPLE_var when possible in Mac OS X 10.2. This would be great except that what I will be rendering is not static so I would have to remake the display list every frame. I assume this would negate any speed boost I might otherwise get?
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How to use VAR - Josh - Nov 28, 2003, 10:53 AM
How to use VAR - arekkusu - Nov 28, 2003, 09:07 PM
How to use VAR - Josh - Nov 29, 2003 01:29 AM
How to use VAR - arekkusu - Nov 29, 2003, 01:32 AM
How to use VAR - Josh - Nov 29, 2003, 01:24 PM
How to use VAR - Josh - Nov 29, 2003, 01:56 PM
How to use VAR - arekkusu - Nov 29, 2003, 10:46 PM
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