Excessive struct size?
I'm just pondering whether the size of a struct is a tad excessive (~100bytes); typically, how many bytes would people use for a backbone struct like this?
The struct in discussion is the backbone of my game; the struct takes care of all events between entities (i.e. the results of collisions et al, which can result in spawning, destroying or changing in some way an entity et al).
The struct in discussion is the backbone of my game; the struct takes care of all events between entities (i.e. the results of collisions et al, which can result in spawning, destroying or changing in some way an entity et al).
Mark Bishop
| Messages In This Thread |
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Excessive struct size? - sealfin - Jan 13, 2003 10:02 AM
Excessive struct size? - DoG - Jan 13, 2003, 10:44 AM
Excessive struct size? - w_reade - Jan 13, 2003, 11:12 AM
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