Render to texture failing
(Sep 1, 2010 08:23 PM)arekkusu Wrote: What are you expecting glBindRenderbuffer to do here?
I replied to my own post which seems to add to the previous post with a HR between them.
What I wanted to do was switch my game from rendering to the screen to a texture (for a transition) then back again.
I've already figured it out, I just had to add the glFramebufferRenderbufferOES call instead of just binding it otherwise the depth buffer does not work.
| Messages In This Thread |
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Render to texture failing - headkaze - Aug 31, 2010, 09:58 PM
RE: Render to texture failing - headkaze - Aug 31, 2010, 11:58 PM
RE: Render to texture failing - mariocaprino - Sep 1, 2010, 12:23 AM
RE: Render to texture failing - headkaze - Sep 1, 2010, 12:32 AM
RE: Render to texture failing - arekkusu - Sep 1, 2010, 01:15 AM
RE: Render to texture failing - headkaze - Sep 1, 2010, 01:44 AM
RE: Render to texture failing - arekkusu - Sep 1, 2010, 08:23 PM
RE: Render to texture failing - headkaze - Sep 1, 2010 09:47 PM
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