Silverfish - Retro inspired game for iPhone & iPod touch

Member
Posts: 435
Joined: 2002.09
Post: #4
Thanks guys!

flOOid actually started out as a testbed to help optimize the fluid simulation for Silverfish. For one reason or another I kept putting Silverfish on hold, so I cleaned up and released flOOid to try and at least recoup something out of all that r&d.

Silverfish gameplay is directly influenced by A7Xpg, Pac-Man, and Geometry Wars. The player moves up/down/left/right (swipe to change direction) and has to avoid the space bugs while collecting shiny stuff. The big orbs explode and kill bugs in a radius, and the little green crumbs left over add to your score multiplier - just like the geoms in Geometry Wars. A two finger tap activates a powerup depending on the mode - e.g. bomb everything on screen.

There will be 3 modes in the first release. The video shows the standard arcade mode where you get 4 lives and die as soon as you hit a bug. Then there's an A7Xpg/Pac-Man mode where you have a POW bar that's recharged by those big orbs, and depletes over time and when you hit bugs. If manage to overcharge your POW you turn the tables and can eat up the bugs for a few seconds. The 3rd mode also has a POW bar but it's recharged by the small green crumbs, and doesn't overcharge, so it's more of a survival mode.

I'll be adding a timed mode after the initial release, and more modes after that if it's selling reasonably well, but I've got too much work to do for v1.0 to be thinking about that right now!

EDIT: An extra thanks to monteboyd for bumping the TouchArcade thread Wink
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Silverfish - Retro inspired game for iPhone & iPod touch - Frank C. - Sep 15, 2010 09:03 PM
Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Phasing Flee (retro platformer) dabrorius 3 2,499 Jul 9, 2012 07:57 AM
Last Post: SethWillits
  Upcoming iPhone/iPod Touch/iPad Game FiveAmStudio 3 5,161 Sep 5, 2010 08:11 PM
Last Post: FiveAmStudio