iTorque 2D 1.5 Preview Released
Hey Seth. Thanks for the welcome. The collective tapping of said feet is louder an army of vezuvela players, so you are not alone. A lot of those T2D R&D videos were really exciting, just not battle tested or fully integrated.
On the specific note of networking, I don't think an overhaul will be needed if we want to push this into iTorque 2D. Sure, it would be no small task to get a real-time networking architecture integrated into iT2D. However, the Game Kit framework gives us plenty of rope to come up with a solution that is tailored toward iOS developers. I have written a few networking apps from scratch to familiarize myself with the framework, so it's just a matter of time and effort.
Not saying this would be a final 1.5 features, since we have a few other very critical sections of the engine to improve to give our community what they have been asking about for years.
On the specific note of networking, I don't think an overhaul will be needed if we want to push this into iTorque 2D. Sure, it would be no small task to get a real-time networking architecture integrated into iT2D. However, the Game Kit framework gives us plenty of rope to come up with a solution that is tailored toward iOS developers. I have written a few networking apps from scratch to familiarize myself with the framework, so it's just a matter of time and effort.
Not saying this would be a final 1.5 features, since we have a few other very critical sections of the engine to improve to give our community what they have been asking about for years.
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iTorque 2D 1.5 Preview Released - Nobody - May 14, 2011, 08:29 AM
RE: iTorque 2D 1.5 Preview Released - GGMich - May 24, 2011, 11:07 AM
RE: iTorque 2D 1.5 Preview Released - SethWillits - May 25, 2011, 12:02 PM
RE: iTorque 2D 1.5 Preview Released - GGMich - May 25, 2011 01:20 PM
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