2D engine done. Advice on optimisation, please?

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Joined: 2009.04
Post: #2
If you are doing 2d then 90% of time you are going to be fill rate limited which means changing your vertex data to use shorts ( using unsigned ints won't buy you anything - the idea is to minimize the size of your vertex buffer) won't give you much.
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2D engine done. Advice on optimisation, please? - warmi - Jul 24, 2009 11:18 AM
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