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Posts: 260
Joined: 2005.05
Ingemar Wrote:If that article is rewritten for Lightweight IDE, the upper half reduces to this:
- Launch Lightweight IDE.
- Select "Preferences", hit "Frameworks", enter OpenGL and GLUT on separate lines.
- Select "New" (cmd-N)
- Paste in the code.
- Save under some appropriate name.
- Run (cmd-R).
I released 0.7.5 today, and the second row disappears, almost. A major new feature is "auto-frameworks", so any framework #include'd by the main program file is automatically added. Since it is so new, you still have to activate it in the settings, but it seems to work just fine. When it has settled, when it is better tested, it will be default.