ending location from angle and speed
Also, why multiply the *speed* by cos and sin of the angle? What are you trying to do there? Should the translation be affected by rotation?
I usually express this kind of things by matrix multiplication. It scales better to more complex situations.
I usually express this kind of things by matrix multiplication. It scales better to more complex situations.
| Messages In This Thread |
|
ending location from angle and speed - Kazooless - Mar 18, 2009, 03:56 AM
ending location from angle and speed - ThemsAllTook - Mar 18, 2009, 06:07 AM
ending location from angle and speed - Ingemar - Mar 26, 2009 02:18 AM
ending location from angle and speed - kendric - Mar 30, 2009, 10:52 AM
ending location from angle and speed - masdest - Mar 30, 2009, 07:27 PM
ending location from angle and speed - Gillissie - Apr 3, 2009, 02:40 PM
|
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Formula for converting angle to vector? | komirad | 2 | 8,093 |
Jul 29, 2011 07:29 AM Last Post: ThemsAllTook |
|
| Question Regarding the Reflect Angle of a Transition | iBaby | 3 | 3,049 |
Apr 27, 2010 03:15 PM Last Post: JustinFic |
|
| polling mouse location? | alloca | 1 | 2,213 |
Jan 22, 2009 04:14 PM Last Post: ThemsAllTook |
|
| Angle between two points? | Graphic Ace | 6 | 4,685 |
Nov 8, 2008 12:11 PM Last Post: macnib |
|
| calculating X and Y coordinates w/ an angle and distance | ferum | 13 | 12,722 |
Jun 25, 2008 10:53 PM Last Post: rosenth |
|

