ending location from angle and speed

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Posts: 260
Joined: 2005.05
Post: #3
Also, why multiply the *speed* by cos and sin of the angle? What are you trying to do there? Should the translation be affected by rotation?

I usually express this kind of things by matrix multiplication. It scales better to more complex situations.
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ending location from angle and speed - Ingemar - Mar 26, 2009 02:18 AM
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