Profiling OpenGL ES App

Sage
Posts: 1,066
Joined: 2004.07
Post: #4
Hm. Guess I'll have to look into that. My EAGLView class is basically ripped from the template, but I just added in a delegate to farm out the code in the middle of the draw method as well as handle the touch input for the view.
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Profiling OpenGL ES App - Nick - Feb 15, 2009, 09:11 PM
Profiling OpenGL ES App - Nick - Feb 15, 2009, 09:31 PM
Profiling OpenGL ES App - Frank C. - Feb 15, 2009, 10:15 PM
Profiling OpenGL ES App - Nick - Feb 15, 2009 10:58 PM
Profiling OpenGL ES App - Nosredna - Feb 16, 2009, 08:54 AM
Profiling OpenGL ES App - AnotherJake - Feb 16, 2009, 10:22 AM
Profiling OpenGL ES App - Nosredna - Feb 16, 2009, 11:16 AM
Profiling OpenGL ES App - Nick - Feb 16, 2009, 02:30 PM
Profiling OpenGL ES App - Frank C. - Feb 16, 2009, 03:12 PM
Profiling OpenGL ES App - AnotherJake - Feb 16, 2009, 03:16 PM
Profiling OpenGL ES App - AnotherJake - Feb 16, 2009, 03:37 PM
Profiling OpenGL ES App - Frank C. - Feb 16, 2009, 04:28 PM
Profiling OpenGL ES App - Nick - Feb 16, 2009, 04:34 PM
Profiling OpenGL ES App - Frank C. - Mar 8, 2009, 03:45 PM
Profiling OpenGL ES App - imikedaman - Mar 8, 2009, 09:13 PM
Profiling OpenGL ES App - AnotherJake - Mar 9, 2009, 08:08 AM
Profiling OpenGL ES App - dave1 - Apr 17, 2009, 02:06 PM
Profiling OpenGL ES App - riruilo - Jan 19, 2010, 07:52 AM
Profiling OpenGL ES App - warmi - Jan 19, 2010, 09:29 AM
Profiling OpenGL ES App - riruilo - Jan 19, 2010, 11:31 AM
Profiling OpenGL ES App - Frank C. - Jan 19, 2010, 08:50 PM
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