Profiling OpenGL ES App
Just bumping this to note that I've fixed a bug with the code I previously posted. It was returning deltaTime when it was time to draw but that time slice didn't make much sense. It now tracks and returns the delta between render updates (drawDelta) which can be used for non-critical variable rate updates while drawing - e.g. texture or color animations etc.
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Profiling OpenGL ES App - Frank C. - Mar 8, 2009 03:45 PM
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