Profiling OpenGL ES App
warmi Wrote:Sometimes it makes sense ... if your code is set up to step at certain intervals it makes easier to handle stuff like collisions etc ...
Why? I don't understand that. Usually physics engines have a time step, whatever you want, even if that timestep is too high, I does not matter because some of them have a continuous collision system. Unless you create your own (primitive) collision system where frecuency is important to avoid tunneling effect.
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Profiling OpenGL ES App - riruilo - Jan 19, 2010 11:31 AM
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