Profiling OpenGL ES App
riruilo Wrote:Franc, if your game repaints every 33 miliseconds, why you update it every 16 miliseconds? Why do you update it 2 times if player will see only one?
Sometimes it makes sense ... if your code is set up to step at certain intervals it makes easier to handle stuff like collisions etc ...
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Profiling OpenGL ES App - warmi - Jan 19, 2010 09:29 AM
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