OpenGL|ES tutorials - Follows NeHe track.
arekkusu Wrote:No, the documentation clearly says (in section 2.8) that ColorPointer does not accept 3 as a size argument. This is one of the many differences between OpenGL and OpenGL ES.Have a look at your XCode Documentation under glColorPointer:
It is a bug in the simulator that this is allowed through; future versions of the simulator will strictly enforce the ES limits.
Quote:size
Specifies the number of components per color. Must be 3 or 4. The initial value is 4.
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