Designing a better framework
SDL is implemented using Cocoa on Mac OS X, but that's completely irrelevant as far as you're concerned. It provides you with a C API, so you can use any language which can call that API.
Don't use SDL_image to load textures -- it's either dangerous or unnecessarily inefficient. Search the forums for the explanation.
Googling will turn up any number of simple SDL programs.
Don't use SDL_image to load textures -- it's either dangerous or unnecessarily inefficient. Search the forums for the explanation.
Googling will turn up any number of simple SDL programs.
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