Game Loop in Cocoa

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Posts: 508
Joined: 2002.09
Post: #7
robmcq Wrote:Is there any way to force the Timer to update the animation while the user is holding on to the slider?

Yes and no, you can do updates while a user is moving the slider without a timer. Just give the slider an action like this:
Code:
[mySlider setAction:@selector(updateStuff:)];

then write the method

Code:
- (void)updateStuff:(id)sender {
  //update what you want
}

"When you dream, there are no rules..."
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Messages In This Thread
Game Loop in Cocoa - robmcq - Sep 27, 2005, 09:10 AM
Game Loop in Cocoa - unknown - Sep 27, 2005, 09:14 AM
Game Loop in Cocoa - Malarkey - Sep 27, 2005, 09:23 AM
Game Loop in Cocoa - robmcq - Sep 27, 2005, 09:44 AM
Game Loop in Cocoa - Taxxodium - Sep 27, 2005, 09:47 AM
Game Loop in Cocoa - unknown - Sep 27, 2005, 09:50 AM
Game Loop in Cocoa - Taxxodium - Sep 27, 2005 09:52 AM
Game Loop in Cocoa - unknown - Sep 27, 2005, 09:53 AM
Game Loop in Cocoa - robmcq - Sep 27, 2005, 10:01 AM
Game Loop in Cocoa - akb825 - Sep 27, 2005, 10:49 AM
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