Quake 3 source released - XCode project included

Luminary
Posts: 5,125
Joined: 2002.04
Post: #39
"shader" has too many meanings.

Quake III has a shader system which uses simple multitexturing and blending to achieve its effects.

I suspect that replacing it with something that uses GLSL or ARB_vp/ARB_fp wouldn't be too difficult.

Adding proper shadows to everything, though, might be.
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Quake 3 source released - XCode project included - MarkJ - Aug 20, 2005, 05:23 PM
Quake 3 source released - XCode project included - nabobnick - Aug 21, 2005, 11:22 AM
Quake 3 source released - XCode project included - Frank C. - Aug 22, 2005, 12:12 AM
Quake 3 source released - XCode project included - UnifiedMac - Aug 23, 2005, 12:26 AM
Quake 3 source released - XCode project included - OneSadCookie - Aug 24, 2005 12:43 AM
Quake 3 source released - XCode project included - Sixten - Sep 15, 2005, 01:26 PM
Quake 3 source released - XCode project included - PatrickB - Nov 6, 2005, 12:05 PM
Quake 3 source released - XCode project included - UnifiedMac - Nov 19, 2005, 08:51 PM
Quake 3 source released - XCode project included - joe07734 - Dec 26, 2005, 08:29 PM