Quake 3 source released - XCode project included
"shader" has too many meanings.
Quake III has a shader system which uses simple multitexturing and blending to achieve its effects.
I suspect that replacing it with something that uses GLSL or ARB_vp/ARB_fp wouldn't be too difficult.
Adding proper shadows to everything, though, might be.
Quake III has a shader system which uses simple multitexturing and blending to achieve its effects.
I suspect that replacing it with something that uses GLSL or ARB_vp/ARB_fp wouldn't be too difficult.
Adding proper shadows to everything, though, might be.

