Quake 3 source released - XCode project included
UnifiedMac Wrote:I've build the source in deployment and I've got a PC version of Q3, but is it possible to play the game from this?
If I select the installation directory, the id logo is shown, the screen fades and then all I have is a white screen. Then nothing else seems to happen after this.
In excruciating detail, just in case:
Compile to taste. Place in a convenient directory. Create a 'baseq3' directory in the same directory. Copy the PC version's pak0.pk3 file to the baseq3 directory. Download the 1.32 point release. Copy/move/unarchive the pak files from the point release into the baseq3 directory. Happy fragging.
The 'missionpack' folder is for Q3: Team Arena, and does NOT go into the baseq3 directory, but into the same directory as the game application (you'll need the Q3:TA pak0 in with the rest to play that- though you can convince your Quake3 to run/use the demo available online with a tiny bit of editing to the source (no, I'm not going to go into that much excuciating detail).
- Doug

