Quake 3 source released - XCode project included

Nibbie
Posts: 4
Joined: 2005.09
Post: #65
UnifiedMac Wrote:I've build the source in deployment and I've got a PC version of Q3, but is it possible to play the game from this?
If I select the installation directory, the id logo is shown, the screen fades and then all I have is a white screen. Then nothing else seems to happen after this.

In excruciating detail, just in case:

Compile to taste. Place in a convenient directory. Create a 'baseq3' directory in the same directory. Copy the PC version's pak0.pk3 file to the baseq3 directory. Download the 1.32 point release. Copy/move/unarchive the pak files from the point release into the baseq3 directory. Happy fragging.

The 'missionpack' folder is for Q3: Team Arena, and does NOT go into the baseq3 directory, but into the same directory as the game application (you'll need the Q3:TA pak0 in with the rest to play that- though you can convince your Quake3 to run/use the demo available online with a tiny bit of editing to the source (no, I'm not going to go into that much excuciating detail).

- Doug
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Messages In This Thread
Quake 3 source released - XCode project included - MarkJ - Aug 20, 2005, 05:23 PM
Quake 3 source released - XCode project included - nabobnick - Aug 21, 2005, 11:22 AM
Quake 3 source released - XCode project included - Frank C. - Aug 22, 2005, 12:12 AM
Quake 3 source released - XCode project included - UnifiedMac - Aug 23, 2005, 12:26 AM
Quake 3 source released - XCode project included - Sixten - Sep 15, 2005, 01:26 PM
Quake 3 source released - XCode project included - PatrickB - Nov 6, 2005, 12:05 PM
Quake 3 source released - XCode project included - UnifiedMac - Nov 19, 2005, 08:51 PM
Quake 3 source released - XCode project included - JustDoug - Nov 20, 2005 07:09 AM
Quake 3 source released - XCode project included - joe07734 - Dec 26, 2005, 08:29 PM