Pong Questions:

Member
Posts: 196
Joined: 2003.10
Post: #1
Hi all,

so my cocoa pong is going ok here. i've got a paddle that moves when i press up or down, the ball bounces off the walls ok. but i'm encountering some sticky animation questions that aren't easily answered. so here goes:

taking keyboard input, parsing it, and shooting off a message to my controller who in turn modifies data in my paddle model is great, easy to understand. but it bogs down my ball. i tried putting my ball animation within a thread, and it's better, but still a bit boggy. it just bogs through the animate method every 0.015 seconds and refreshes my view. it's ok, but when i move my paddle there's still (barely) noticeable lag.

so should i have two timers running, one that updates the ball, and one that updates the paddles? what's a good paradigm for this situation?

thanks in advance...
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Messages In This Thread
Pong Questions: - blobbo - Jan 19, 2004 08:34 PM
Pong Questions: - skyhawk - Jan 19, 2004, 10:10 PM
Pong Questions: - blobbo - Jan 20, 2004, 05:48 PM
Pong Questions: - NCarter - Jan 20, 2004, 06:27 PM
Pong Questions: - blobbo - Jan 21, 2004, 04:14 PM
Pong Questions: - blobbo - Jan 21, 2004, 06:08 PM
Pong Questions: - NCarter - Jan 21, 2004, 06:22 PM
Pong Questions: - skyhawk - Jan 21, 2004, 07:45 PM
Pong Questions: - blobbo - Jan 21, 2004, 08:16 PM
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