Distributed (networked) dynamic terrain

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Posts: 370
Joined: 2002.04
Post: #5
If you're a newbie game developer, I think the general consensus is to start small. Don't try to get massively multiplayer games as your first project. Start with Pong. Work from there...

Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
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Distributed (networked) dynamic terrain - khanage - Dec 2, 2003, 10:59 PM
Distributed (networked) dynamic terrain - Sohta - Dec 3, 2003, 07:57 AM
Distributed (networked) dynamic terrain - Steven - Dec 3, 2003 08:06 AM
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