How should games battle in space?
Quote:Originally posted by monteboyd
It sounds like a good simulation, but sounds like it would be difficult to control on your own. If you could have multiplayer where each player controls a certain aspect of the ship then it could rock!
Alternatively, in one player mode the player could elect to control on section at a time and the computer would take over control of the others.
Well, for me the controls are easy... so it's hard to judge. There is a key to thrust, retro-thrust, bank left, bank right, fire primary, fire secondary, six targeting keys, three keys to siphon capacitor energy... one for laser, shields, engines, two for cycling weapons...., one to activate dockables, cloaking device, hmm I think I see your point now.
As far as multiplayer goes, I'd love to implement it, but I have already been back so long on this (4+ years!)... I was thinking of making a multiplayer version using a modified engine and using OpenPlay NetSprocket... but I should probably make this OS X native first....
|Messages In This Thread|
How should games battle in space? - Jeff Binder - May 10, 2002, 08:35 AM
How should games battle in space? - aarku - May 10, 2002 04:41 PM
How should games battle in space? - Jeff Binder - May 12, 2002, 12:14 PM
How should games battle in space? - Jeff Binder - May 14, 2002, 07:38 PM
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